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| KC: Ghoulies was made with a pretty small team from start to finish, so there was a lot of camaraderie and messing about to unwind after a hard day's work. When a certain junior designer went on holiday for a week, he came back to find his entire half of the office completely wrapped in newspaper. And I mean everything: mouse, keyboard, monitor, TV, console, games, the books on his shelf, desk, chair... most of them individually as well. I don't know how long it took him to unwrap it all but it kept us amused for a good long while. |
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9) Any desire to make a sequel if this Xbox Originals release triggers a new wave of Ghoulies mania?
EB: I'd make one tomorrow! I loved making it and loved playing it. |
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GP: Yes, we had plans in place for a sequel which was actually quite different and probably would have had an open-world setting. It would have been set in the nearby village of Ghoulsville-in-the-Gloom, which was actually going to be called Neede-in-the-Nuts but we were told to change it. Probably the mildest of all the stuff we were told to change.
JT: Personally I love the thought of that. Just imagine how much more we could do with it! All the scenery could be built with Havok to make it truly destructible, the power of the 360 would allow us to put countless scores of Imps on screen and I don't think there's anyone out there who wouldn't want to see Mr. Ribs reprise his role.
SM: I'd be more than happy for there to be another Ghoulies. I might get to be the voice of Cooper, Crivens, Mr. Ribs, Ma Soupswill, Fiddlesworth and the Baron again! Realistically? I'd be surprised but I like being wrong.
KC: I'd love to make a sequel to Ghoulies at some point in the future; we had some really cool ideas for co-op play that we never got to explore properly and it would be great to have multiplayer mayhem and Ghouly-bashing across Xbox Live.
GM: No. The lack of sales and promise of worldwide fame that I was certain Ghoulies would bring has reduced me to a spiritually broken recluse. |
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